Weapon (greatsword), artifact (requires attunement by a fighter (Samurai), fighter (Champion), paladin (Oathbreaker), paladin (Oath of Conquest) or cleric (Twilight Domain))

You have a +5 bonus to attack and damage rolls made with this magic weapon. Whenever you critically succeed on hitting a creature, you deal 2d6 Fire, Lightning or Cold damage on top of your damage calculated. You also get advantage on wisdom (Religion) rolls involving the Church of Bane or recalling any lore about Bane and his knights.

This sword was blessed by the god Bane during an ancient war involving his knights and a completely lawless land's army of savages. The first owner and creator of this blade forged it for the sole purpose of glorifying conquest and the art of war into a sole sword that would be used to take an entire nation by force. Amongst the Church of Bane, this sword is held at extremely high value, only being allowed use by those they deem truly worthy of such an invaluable piece of their culture and history.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, fighter (Samurai), fighter (Champion), paladin (Oathbreaker), paladin (Oath of Conquest) or cleric (Twilight Domain), Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

LegendaryLompkio

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