Weapon (greatsword), rare (requires attunement)
You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Damage: Fire, Damage, Combat, Heavy, Two-Handed
I NEED THIS FOR MY PALADIN! how do you get in in game?
you may be awarded with it or you can buy it
I got a greatsword and then found someone to enchant it
uh, don't paladins have that thing where they can already deal radiant damage with their swords?
paladins can smite which stacks with the damage this deals. This weapon is notorious for ending fights quickly for almost anyone who wields it. Listed under (game breaking)= great sword property 2d6+ command word fire 2d6+ any melee class feature like "SMITE" or action surge= dead bad guy.
I'm making a Paladin/Blood Hunter based of Calamity Yharim and this would make him unstoppable.
Well, more unstoppable than the +5 intimidate plate armored Gold Dragonborn he already is.
the cheese
depends of the dm
My DM gave me this as a wizard.
Little did he know my most powerful spell right now is steel wind strike(other than polymorph which he nerfed).