A crystalline bow of the deepest and brightest of reds veined by the equivalent of liquified night. A darkness that flows from its shards like rivers and forms threads resembling that of silk. A weapon that shines bright, but bleeds black.
- You have a +3 bonus to attack and damage rolls made with this magic weapon.
- Arrows deal an additional 2d6 Necrotic damage.
- Crimson shot - Deals an additional 3d6 necrotic, half the necrotic damage is restored to the wielder as heal, target makes a DC 15 Constitution saving throw or becomes paralyzed. (2/Short or Long Rest)
- Shatter - 1 action, creatures in a 60ft cone make a DC 15 Dexterity saving throw or take the total of 6d6 piercing and 6d6 necrotic damage. (1/Day)
When the wielder hits with an attack, they can declare a crimson shot. The target takes an additional 3d6 necrotic damage while the wielder regains hit points equal to half the necrotic damage dealt. Also, the target must make a DC 15 Constitution saving throw or become paralyzed for 10 minutes. The wielder can only use this ability twice per short or long rest.
Shatter - Once per day, as an action, the wielder can fire a barrage of crystal shards infused with necrotic energy. Every creature within a 60ft cone must succeed on a DC 15 Dexterity saving throw. A creature takes 6d6 Piercing and 6d6 Necrotic damage on a failed save or half as much damage on a successful one.
Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage: Necrotic, Paralyzed, Damage, Combat, Ammunition, Range, Two-Handed, Vex
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