You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Giant's Bane (Requires Attunement). You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.
The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. The hammer regains 1d4 + 1 expended charges daily at dawn.
Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Stacking Bonus: Strength Score, Bonus: Magic, Bonus: Ability Score Maximum, Damage, Buff, Combat, Heavy, Two-Handed, Topple
I was trying to find some legendary items for my campaign and added this as a treasure but now I'm going to remove it from list of treasures seeing as how OP it is.
So this seems really underwhelming
A few changes and a returning property would really bring this mjolnir wannabe together
While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30
for some real fun, give it to an eldritch knight so he can get that booming blade damage on it
This takes an attunement slot. Why would you need to attune to a weapon and then still have it affect your character. At the very least, when you are attuned to an item then you should be immune to it's affects.
You do have to be holding it for the +4 Str bonus to apply so it doesn't necessarily increase carry cap and jump distance. Something to keep in mind.
Can an artificer attune to this without the belt/gauntlet requirement?
It kind of does, because it gives you a +4 to your Strength on top of the +1 weapon bonus
As far as I understand the Artificer feature: No.
"You ignore all class, race, spell and level requirements on attuning to or using a magic item."
Having to wear the gauntlets and the belt doesn't fall into the aforementioned categories imo. Also without either of these, the hammer would be borderline useless to an Artificer.
I had a character WAY back in 2e that collected the Hammer, a belt of Giant Strength and the Gauntlets. I finally found the last piece at the end of a long session, then first thing next session our benevolent DM started running us through the Slavers modules. Captured, stripped and enslaved. I never even got to use the Hammer one time. I’m still salty about it actually.
Yeah, so I am creating a goliath (2024 storm giant descendant) and my goal it to return a hammer of thunderbolts back to the giant deity Stron Maus. Excuse me if I misspelled the name. This discription seems quite anemic, to what is desribed as the Deitys favored weapon. Maybe it is lost in translation?