This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Proficiency with a Javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Lightning, Damage, Combat, Thrown, Slow
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That is an awesome idea! Must have made the DM's life hard to balance combat around that. Did you start seeing a lot of monsters with resistance up lightning damage?
What other methods of crafting this, aside the smiths tools and someone casting lighting into it would you consider valid ways of crafting one?
So, TCoE added the Maneuver "Quick Toss".
This lets you take a Bonus Action to draw and throw a Thrown weapon (any Thrown weapon), adding your superiority die to the damage.
Additionally, you can take the "Thrown Weapon Fighting" Fighting Style (also from TCoE) and add a bonus +2 to the damage!
In conclusion, Bonus Action javelin of lightning that does up to +14 extra damage (at 18th level) when it hits the end target :D
That. Is. AMAZING!!!
what level can u safly give it to your players with out it being op asf
ayeeeee my tempest cleric also has this lol it's so dope. i would rage if it was stolen from me, rip
Looking over this again as a magic item to award to one of my players. And it would diminish its usefulness if it remained a physical weapon, bound by the rules of cover. However “…it transforms into a bolt of lightning…” “The lightning bolt turns back into a javelin when it reaches the target.” It actually becomes lightning. So it is basically just like the lightning bolt spell. It behaves like a line spell, that then rematerializes on impact. Pretty flavorful. I love it.
My barbarian player loves this thing, but he always forgets to pick it back up. I think I'm gonna make a Javelin of Cold for the Paladin, who has a desperate need of ranged weapons.
yeet
la yeet
Probably level 5, since that's the level they start getting things like Lightning Bolt and Fireball, and the DC here is only 13.
To be clear, "each creature in the line excluding you and the target, " means that it is a half-lightning bolt on creatures between the attacker and the target, NOT the target. The target takes the weapon damage + 4d6 lightning damage if the ranged attack hits, and 0 damage if it doesn't. The potential damage is still great, but nowhere near game-breaking as a once per day ability.
Also, if the players aren't careful, enemies can just pick up and run off with the javelin. Example: if it were a bunch of goblins, and one of them lived to see the javelin land, I'd say that one would almost certainly pick it up and try to bolt with it (no pun intended). And if the players couldn't track that goblin down, or at least find the goblin burrow, bye bye javelin.
As an interesting sidenote, RAW the attacker makes a ranged weapon attack, not a thrown melee weapon (javelin) attack. This should mean using DEX to calculate the to hit and weapon damage instead of the STR normally used for javelins as a thrown melee weapon. This creates an annoying situation where you want DEX for the special ability, but want STR for the base javelin that bypasses resistance to non-magical weapon attacks. Although, I'd never enforce this, personally.
My paladin mixes this up with Branding Smite, because it's the only Smite spell that specifies on Weapon Attack and not Melee Weapon Attack, and it's pretty freaking great.
Thrown is a property that allows a ranged attack not a kind of attack. So ranged attack can mean a thrown attack which means you use strength when you throw this weapon assuming it inherits all the properties of a javelin.
As no one else mentioned it regarding the idea of using nf an Artificer infusion technically you can't. Infusions can only be applied to mundane items so since this is already a magical item it is ineligible.
I'd allow it at my table but RAW says no.
If you were looking for a more powerful version of this you could always make it require attunement. That way it could keep the +1d6 lighting damage every attack, return after the attack is made and then 1/day use the lighting attack as noted.
It would just be a regular magic javelin unless dawn broke between turns. I'd pay a probably max 11-13 HP tax to not worry about having to retrieve my javelin lol
how much does it cost
use an artificer to add the return item infusion
you can go recover it after throwing.