This weapon takes the form of a Warhammer that has a keg as a head.
Drink and be Merry: The wielder can produce up to 6 Liters of any type of alcohol inside the keg.
BONK: When the wielder of this weapon hits a creature while there is still at least 1 Liter of alcohol inside it, they can force the target to make a DC 10 Constitution Save. If the creature fails the save, it becomes drunk for 1 minute, and illusory birds appear to circle it's head. While drunk, the creature is considered Poisoned and must roll a d6 if it moves more than 5 feet. On a 5, it uses all it's movement to move in a random direction. On a 6, it falls Prone before moving.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Proficiency: Warhammer, Damage, Combat, Versatile, Push
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