Potion, common

A very unstable mixture of alchemical substances has been jammed into a ball of patchy brown cloth and then tied all arround with simple rope. This specific bomb has a red toad roughly painted on it. It feels like this bomb might explode if you handle it without care.

As an action, you may throw this bomb at a point you can see within 20 ft of you. All creatures in a 5ft radius from that point must make a DC 12 Dexterity Save or take 2d4 points of fire damage. Once used, this bomb is consumed and cant be utilized again. Multiple Toadsbite Firebombs can be tied together up to 5 and thrown at the same time. The damage of the Toadsbite Firebomb increases by 2d4 for every additional bomb and creatures who succeed on their Dexterity Saving throw against a cluster of 2 or more bombs take half damage from it.

Whenever you recieve fire damage from any source and you are carrying a Toadbite Firebomb you must succeed on a DC 10 Dexterity save or all Toadbite Firebombs in your possesion detonate in your position. The point of origin of the explosion is at the DM´s discretion but it must be one of the corrners of the space ocupyied by you.

Notes: Damage: Fire

ClockworkCleric

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