This Armor is a deep gunmetal grey and has two small horns on the shoulders and a large horn on the center of the breastplate. This armor has been imbued with the primal rage of the Rhino and allows the wearer the following ability:
While raging, you can unleash a destructive
charge attack. As an action, you can make a single melee
weapon attack. This attack deals additional weapon damage
equal to 1d10 for every 10 feet of movement used to reach the
chosen target. A Huge or smaller creature must succeed on a
Strength saving throw (DC equal to 8 + your proficiency
bonus + your Strength modifier), or be knocked back 10 feet
on a failure. Once you have used this feature, you can't use it
again until you move 0 feet on one of your turns.
In addition to this feature, the armor also gives you advantage on intimidation checks against an enemy with a horn on its head.
Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.
Notes: Stealth Disadvantage
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