Weapon (greatsword), rare

Loyalty

Any weapon enchanted with Loyalty could be returned to your hand by stating”Return” if it’s within 10′ of you as a bonus action.

The weapon will take the path of least resistance to return to its owner but can’t move if someone or something greater than 5 lbs is holding it in position. If it collides with a creature during its recurrence, it is only going to inflict 1 damage if it’s slashing or bludgeoning weapon.

If it is a piercing weapon and collides with a creature on its return, roll an attack roll against that monster with no proficiency or attack modifiers, on a hit on it inflicts a weapon die of damage and can be stuck in the creature at their location.

Any monster can utilize their Reaction to attempt to catch the returning weapon in a Dexterity Assess of DC 10+Proficiency Bonus. Although you can’t recall a held or restrained weapon, it will try to move towards you with the little power it offers. The weapon can apply as much force as much it weighs.

 

Smiting

Adds 1d8 damage against any fiend, undead or were-creature, monstrosities. If you’ve got the Class Feature Channel Divinity, increase this damage to 1d10.

+1 Magic Weapon

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, A greatsword carried by Yarjith Marqull throughout his military career, now repurposed for adventuring needs. In the town of Bingenzin during a hunt for a medallion , Yarjith enlisted the help of an enchanter to imbue the sword with magic properties. Named Wyrmfang after the god Bahamut, one of his teeth hang from the hilt on a length of chain., Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

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