Category: Magic Item
Damage: 1d12
Damage type: Slashing
Item rarity: Unknown rarity
Properties: Heavy, Two handed
Weight: 7
A large great axe, with blades seemingly made out of plasma, this weapon belonged to Todun Angel eyes. It uses strength as its modifier.
If weilded by someone who is not an aasimar, the axe has the same stats as a regular greataxe.
When attuned to and weilded by a fallen aasimar, the wielder get's + 1 to attack and damage rolls on top of any proficencies. This changes to a +2 at level 7, +3 at level 11, +4 at level 17 and +5 at level 20. If the attacker had necrotic shroud activated, the axe does an additional 1d4 necrotic damage.
Once per long rest, a fallen assimer can activate it to cause a blast of necrotic damage, that hits all targets in a 30ft radius save for the attacker. All creatures in the blast range must make a constitution saving throw above the attackers spell casting modifier. On a failed save, the creature takes 2d6 necrotic damage, and on a successful save the creature takes half.
When attuned to and weilded by a protector aasimar, the axe turns into Shard of the Heavens. The wielder get's + 1 to attack and damage rolls top of any proficencies. This changes to a +2 at level 7, +3 at level 11, +4 at level 17 and +5 at level 20. If the attacker has radiant soul activated, the axe does an additional 1d4 radiant damage.
Once per long rest, a protector assimer can activate it to cause a blast of radiant damage upon a successful hit, that hits all targets in a 30ft radius save for the attacker. All creatures in the blast range must make a constitution saving throw above the attackers spell casting modifier. On a failed save, the creature takes 2d6 radiant damage, and on a successful save the creature takes half.
When attuned to and weilded by a scourge aasimar, the axe turns into Scourge of the Heavens. The wielder get's + 1 to attack and damage rolls top of any proficencies. This changes to a +2 at level 7, +3 at level 11, +4 at level 17 and +5 at level 20. If the attacker has radiant consumption activated, the axe does an additional 1d4 fire damage.
Once per long rest, a protector assimer can activate it to cause a blast of fire damage upon a successful hit, that hits all targets in a 30ft radius save for the attacker. All creatures in the blast range must make a constitution saving throw above the attackers spell casting modifier. On a failed save, the creature takes 2d6 fire damage, and on a successful save the creature takes half.
Curse:
The axe is jealous. Every time the weilder attempts to attun to another magic item or remove the axe from their person, they must make a wisdom saving throw or take 2d6 psychic damage.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: To attune to the weapon, you must be an aasimer, Heavy, Two-Handed, Cleave
The save DC for the wisdom saving throw is 13