Weapon (greatsword), legendary (requires attunement by a Psi Warrior)

This Greatsword seems to be forged of a dark meteorite, and insfused with esoteric magic. During the Calamity, this blade was forged and used by a now forgotten hero for the purpose of killing the Earth Primordial. Unless you wield the mind to attune to it, the blade weighs approxamately 50 lbs. The center of the hand guard holds a solid white crystal along with a relatively underdressed handle, and though it has gone unused for hundreds of years, the dark steel of the meteorite is still razor-sharp.

  • Dormant: While the Titanbreaker is in a dormant state, its weight and gravitational control are gifted to you, and you gain a variety of benefits. You gian a +1 bonus to attack and damage rolls, your attacks deal double damage to objects and structures, and you deal an additional 1d8 bludgeoning damage to Huge or Larger creatures. While attuned, the blade's apparant weight (for you) is reduced to 5lbs and you gain a 10ft. bonus to your walking speed. In addition to this, you become immune to falling damage, but other creatures which you fall on do not gain your benefit. 
  • Awakened: As Titanbreaker awakens you unlock the following features. The blades magical bonus increases to +2, your damage bonus increases to 1d10, your walking speed bonus increases to 20ft., and you gain advanatge on Saves against the Prone, and Restrained conditions. In addition to this, the blade gains 3 charges, which recharge after a long rest. You may spend one charge immeditately after making your final attack in a turn, the target of the attack must succeed a Strength Saving Throw equal to your Psionics Saving throw, or become Restrained until the end of your next turn. 

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Advantage: Saving Throws, Damage: Bludgeoning, Bonus: Speed (Walking), Psi Warrior, Damage, Combat, Heavy, Two-Handed, Graze

Previous Versions

Name Date Modified Views Adds Version Actions
3/22/2022 5:02:46 AM
1
0
1
Coming Soon
3/22/2022 5:03:45 AM
2
0
--
Coming Soon

Item Tags: Damage Combat

Blofis712

Comments

Posts Quoted:
Reply
Clear All Quotes