The blade of this dagger looks to be an ornate, violet flame that produces no heat at all.
Mysteries of Darkfire. When you hold this dagger, its blade sheds dim light out to 5 ft. and can be used as a spellcasting focus. When you hit with a weapon attack using this blade, it deals Psychic or Necrotic damage (your choice) instead of piercing damage.
Spellsense. While holding this dagger, you know if a creature within 30 ft. of you that you can see is capable of casting spells, and what the highest level of spell it can cast. As well, you have advantage on Intelligence (Arcana) checks.
Dagger's Dark Hunger. This dagger has 9 charges. As a bonus action, you can expend any number of charges and siphon a bit of your life force to empower the blade - you take 1d6 Necrotic damage per charge you expend, which cannot be reduced or avoided in any way. When you have the blade empowered, the next time you hit with a weapon attack using this dagger, or with a ranged spell attack while using the dagger as an arcane focus, the target takes an additional 3d6 necrotic damage per charge you expend. This dagger regains 1d6+3 expended charges daily at dawn.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Replace Damage Type: Psychic, Replace Damage Type: Necrotic, Damage: Necrotic, Advantage: Arcana, spellcaster, Damage, Utility, Combat, Focus, evocation, Finesse, Light, Thrown, Nick
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