Weapon (halberd), very rare

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Whenever a creature makes a melee attack with The Wild Magic Halbert roll a d12 on a 11 or 12 nothing happens, however on a 1-10 the attacker may pick a damage type to deal 2d8 of that type is well as the base halberts damage. The damage chosen can not be Bludgeoning, slashing, piercing, or force damage

 

 

 

 

Proficiency with a Halberd allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Combat, Heavy, Reach, Two-Handed, Cleave

Item Tags: Damage Combat

jarjarstives

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