You have a +2 bonus to attack and damage rolls made with this magic weapon.
The longbow does not require ammunition as it fires a concentrated blast of air at its targets, dealing bludgeoning damage. Targets hit by the blast must succeed a Dc 12 strength saving throw or be knocked 5ft backwards. The wielder can also use these concentrated blasts of air to double their jumping distance.
The longbow has 3 charges that reset on a long rest. The wielder can expend a charge on a successful hit to use the below skills:
Vortex cannon: The target and all creatures within 15ft of the target must succeed a DC 15 dexterity saving throw as a blast of air explodes from the struck target. On a failed save the affected targets take 4d6 bludgeoning damage or half on a successful save.
Torrent shot: The target must succeed a DC 16 strength saving throw as a line of powerful wind pushes it back. On a failed save the target is knocked prone and pushed 30ft backwards taking 4d4 bludgeoning damage. On a success the target is pushed 15ft backwards, is not knocked prone and takes no extra damage. If this shot is used on a flying creature they are pushed towards the ground in a straight line. On a failed save the target takes 3d10 bludgeoning damage upon impact with the ground and land prone. On a success the target takes no damage and lands upright.
Breath denial: The target must succeed a DC 17 constitution saving throw as all the air within their body is forcibly pulled from them. On a failed save the target is stunned until the start of its next turn and spends its time gasping for breath. On a success the target is not stunned but cannot cast any spell that require a vocal component as they struggle to breathe. if the target does not need to breathe they are unaffected by this shot
Created by the Prince of Elemental Air Yan-C-Bin from the soul of his failed champion
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow
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