You have a +1 bonus to attack and damage rolls made with this magic weapon.
Once during each of your turns when you hit a creature this morningstar you can force it to make a DC 13 Constitution saving throw. On a failure the creature takes 1d4 poison damage and is poisoned until the start of your next turn. On a success the creature takes no damage and is not poisoned.
Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage, Combat, Sap
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