- Once the ring is on, the wearer cannot remove it unless they are targeted by the remove curse spell or similar magic.
- In any situation where the wearer experiences jealousy or envy towards another character, they must succeed at a Wisdom saving throw (DC 12) or wild magic manifests itself, targeting the character this feeling is directed towards. On a failed save, the wearer rolls on the wild magic table and the effect centers itself on the target of their envy.
- Once per long rest, the wearer can empower the damage of a spell. Reroll up to 4 damage dice. The new roll must be taken. When a spell is empowered in this way, the wearer experiences an exhilarating surge of power, followed by the gnawing feeling that there are things out there mightier than them.
- Once per long rest, the wearer can cast Enthrall & Charm Person simultaneously as a free action. Instead of a 60 ft. range, the spell activates as a 30 ft. sphere surrounding the caster. Any creature within the field that is hostile must make a single, successful Wisdom saving throw (Spellcaster’s DC) or fall under the effects of both spells.
- Adds +1 to the spellcasters DC for any enchantment magic, or add an extra die when casting Sleep.
Notes: Bonus: Spell Save DC
Comments