Weapon (double-bladed scimitar), legendary

You gain a +3 bonus to attack and damage rolls made with this weapon.

You must take an action or bonus action while wielding this weapon to deploy or retract the blades in order to use it.

This weapon has a range of 5 feet for melee attacks and a range of 40/120 for thrown attacks.

You can use this spear as a thrown weapon dealing 1d12 piercing damage but you must retrive the weapon before using it again.

A weapon with origins not of this world. A duel bladed spear with a cylindrical grip and the ability to retract and extend both ends of it telescopically. It is also not effected by the Xenomorph's corrosive blood. Legends say it is part of a set of highly advanced armour and weapons scattered across the realms.

 

When you attack a creature that has at least one head with this weapon and roll a critical on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.

 

Proficiency with a polearms allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Description credit: tumblerat12

The double-bladed scimitar is the signature weapon of Valenar elves. A haft of fine wood supports a long, curving blade on either end. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. Each scimitar is a masterpiece, and as a result the double-bladed scimitar is an expensive weapon (100 gp) — few though ever have the opportunity to purchase one. A Valenar blade in the hands of a non-elf is generally assumed to have been stolen or looted from a fallen foe, and a Valenar elf might feel entitled to demand its return or challenge the bearer to prove they’re worthy to wield it.

Special. If you attack with a double-bladed scimitar as part of the Attack action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals 1d4 slashing damage on a hit, instead of 2d4.

Notes: Weapon Property: Thrown, Weapon Property: Versatile, Damage: Piercing, Ignore Weapon Property: Two-Handed, Weapon Property: Light, Bonus: Magic, Ranged Weapon Attack: Piercing, Slashing, Thrown, Versatile, Light , Combat, Shapechanging, Special, Two-Handed

Item Tags: Combat Shapechanging

PlutoniumLove

Comments

Posts Quoted:
Reply
Clear All Quotes