Weapon (laser rifle), legendary (requires attunement by a Yautja)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Due to this weapon being shoulder mounted it allows both hand to be free.

Once all charges have been used you must succeed on an INT check DC12 to roll a D4 for recharge, the roll you get is the amount of uses you recharge. If the check is failed, you may make another INT check DC12 after a short rest.

The Plasmacaster, also known as the Plasma Cannon, Laser Cannon or Shoulder Cannon, is a Yautja long-range energy projector weapon with automatic targeting capabilities. Capable of firing armor-penetrating plasma bolts at distant targets, it is arguably the most devastating and technologically advanced offensive tool at the Yautja's disposal. The bolts fired by the weapon explode in a burst of plasma "shrapnel" upon striking a target, causing grievous wounds and potentially damaging other enemies near the point of impact.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Advantage: Ranged Attacks, Replace Damage Type: Fire, Ignore Weapon Property: Two-Handed, Yautja, Damage, Combat, Range, Two-Handed, Ammunition (Firearms), Reload, Slow

Item Tags: Damage Combat

PlutoniumLove

Comments

Posts Quoted:
Reply
Clear All Quotes