Weapon (handaxe), unknown rarity (requires attunement by a To attune to this item the user must be a spell caster of some sort.)

This weapon was created by a group of witch clans who had a bitter hatred for each other, after all when the toad king and his people left they were there to take the land. This division of land however was anything but fair to anyone witch, so they had many fights and battles with one another. After years of fighting the heads of each clan came together to finally call a truce with one another, crafting this magical ax as a way of burying the hatchet with one another. Each witch had put a different enchantment on this ax which makes it quite an interesting weapon and symbol of peace. 

This weapon has 5 charges per day and regains 1d4+1 charges every dawn. When expending a charge you must first say the command word "Which Witch" and then roll 1d8 on the table below. As well this magic ax has a passive +1 bonus to attack and damage rolls made with it.

  1. Your character is able to cast the shield spell upon yourself as a reaction once within the next 5 rounds of combat.
  2.  Your character casts darkness centered on themself.
  3.  Your character casts conjure animals at the third level and summons 8 cats all of which are the same as the original witch's cats.
  4.  Your character casts slow on themself and the 3 nearest creatures.
  5.  Your character gains an advantage on Constitution checks to keep concentration on a spell when taking damage for the rest of combat.
  6.  Your character casts an uncontrolled Blink on themself and will begin to blink in and out of the planes.
  7.  Your character casts Haste on themselves but doesn't need to keep concentration.
  8.  Have the DM roll on the Wild Magic Surge table as the ax surges with Wild Magic.

 

Proficiency with a Handaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, To attune to this item the user must be a spell caster of some sort., Damage, Combat, Light, Thrown, Vex

Item Tags: Damage Combat

LeonardBorne

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