Weapon (dagger), common

Exotic - Finesse,
Light, Special.

A wrist dagger is a concealed weapon attached to the bottom of the wrist with a mounted sliding mechanism. When you sheathe a wrist dagger, it is slides into the mechanism on your wrist hidden, and a creature searching for your weapon must make a Wisdom (Perception) check against your Sleight of Hand roll to detect it. While the dagger is sheathed, your hand is considered free and unarmed, but you cannot wield another weapon or a shield in the same hand. You also cannot be disarmed of a wrist dagger.

Unseen Strike – If you make a melee weapon attack against a creature who has not rolled initiative– or when you have advantage on an attack roll because you are hidden, you can use your bonus action to make an additional attack with your wrist dagger, greviously wounding a creature. The bonus attack deals 1d6 piercing damage, and the creature must make a Constitution saving throw or take 1 damage for every 5 feet it moves. A creature can repeat a failed saving throw at the end of each of its turns.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Piercing, Finesse, Light, Thrown, Nick

Ahkram

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