This is a fifteen-foot tall, four-armed mech suit with multiple capabilities
With this suit on your AC goes to 15
Your moving speed goes to 15ft
HP: 2 + your Intelligence modifier + 5 times your artificer level (the suit has a number of hit dice equal to your artificer level)
ST: 14 (+2)
DX: 12 (+1)
CN: 14 (+2)
IT: 4 (-3)
WS: 10 (0)
CR: 6 (-2)
Saves: DX (+1+PB) CON (+2+PB)
Skills: Athletics (+2+PB), Perception (0+PBx2)
Immune to Poison/Charmed/Exhaustion
Senses: DK 60ft, Passive Perception 10 + (PBx2)
Abilities:
Force-Empowered Rend: Melee Weapon Attack Your spell attack modifier to hit, reach 5ft, one target you can see, Hit 1d8+PB force damage
Repair (3/Day): The magical mechanisms inside your mech restore 2D8+PB hit points to itself or to another object within 5ft
Reactions:
Deflect Attack. The defender imposes a disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the defender.
Flaws:
If you get below a five to hit you will take the damage rolled instead
You have the disadvantage of dexterity saving throws
Foes have an advantage on hits due to your large size
This armor consists of a fitted metal chest piece worn with supple leather. Although it leaves the legs and arms relatively unprotected, this armor provides good protection for the wearer's vital organs while leaving the wearer relatively unencumbered.






