A whip crafted from the scales of Pynocrig, the Enternal Fire, with a bit of wrangle and ranger. This whip has a +2 to attack and damage rolls. If you hit a creature with an attack with this whip, you can select from one of the two options:
1) You active the runes on the whip, branding the creature. You can't brand another creature while the branded creature is branded. You can dispel the brands at will. For 10 minutes, at the end of your turn, the branded creature takes 1d8 fire damage. You can brand a creature 2 times each day. You re-gain the brands at dawn.
2) You can active the runes, causes the whip to extend and wrap around the creature. The creature must make a Dexterity Saving Throw DC 14 vs. being restrained. You can't restrain another creature or attack with this whip while a creature is restrained. At the end of the restrained creature's turn, it must make a contested Athletics check to be freed. While the creature is restrained, you may use one (or more) or your attacks using your attack action to make an attack to tighten the whips grip on the restrained creature, dealing 1d4 bludgeoning damage, 1d6 fire damage.
*You are able to brand and restrain the same creature*
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Restrained, Finesse, Reach, Slow
Previous Versions
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5/14/2022 12:37:55 PM
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6
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Coming Soon
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