Weapon (crossbow, hand), uncommon (requires attunement by a Wear for 24 hours, Caster only)

Based on Drow Design this wrist mounted crossbow can be easily concealed. The stinger and poison sack collected from Sedgemoor swamp used as the magical focus instead of the original sleep dart.

You can use an bonus action to cause thick, black poison to coat the bolt. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on the caster's spell save DC Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The crossbow can't be used this way again until the next dawn.

Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Poison, Wear for 24 hours, Caster only, Damage, Combat, Ammunition, Light, Loading, Range, Vex

Item Tags: Damage Combat

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