Wondrous Item, rare (requires attunement by a by a creature that can dream)

This pouch is woven from the fabric of the night sky, and its silvery drawstring is composed of forged links of moonlight. The fine-grained sands within change color every dawn. The pouch smells like an old book and feels slightly cool to the touch.

The Sandman’s Pouch acts as an Arcane Focus. In addition, the Pouch has five charges for the following properties. The Pouch regains 1d6 expended charges each night, while its user dreams.

Sleep. As an Action, you expend one charge and cast Sleep with a range of 30ft.

Summon Sandmen. As an Action, you expend two charges and summon a Sandman, one of the servant-enforcers of the Dreaming King. These vaguely bipedal sand-dunes are always shifting, their mutable proportions mocking the real. Their eyes are empty craters. Their mouths have no throats. They fight as Ghouls, though they are constructs, not undead.

Pocket Sand. As a Bonus Action, you expend one charge and throw a handful of sand in your opponent's eye. Roll a Dexterity (Deception) check opposed by your opponent’s Dexterity (Insight) check. If you beat them, they are Blinded until they take an Action to rub their eyes. SHA-SHA!

Dream Master. As an Action, you may cast any Conjuration spell on the Wizard spell list without using a spell slot, expending one charge per spell level. This ability only functions within the Realms of Slumber.

Notes: by a creature that can dream

WatcherGM

Comments

Posts Quoted:
Reply
Clear All Quotes