Weapon (warhammer), rare (requires attunement)

You gain a +1 bonus to attack and damage rolls made with this magic weapon.


This weapon deals an additional 1d6 Lightning or Thunder Damage on a hit.  Whenever you roll a natural 20 with an attack roll for this weapon, the target must succeed on a DC 16 Con Save or be Deafened (Thunder) or Blinded (lightning) for one minute and can repeat the saving throw on each of their turns.  After you throw it and it hits or misses, it flies back to your hand immediately. Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the spear. 

This weapons thrown range is 60/150 ft.  

Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Bonus: Magic, Damage, Buff, Combat, Versatile, Push

Item Tags: Damage Buff Combat

FatMercer

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