An ancient weapon found within the depths of Davokar, watched over by an Ancestral Beast of Wyrtha. A faded continous loop of Minotari inscription on the blade reads "Wyrtha Becomes Wratha Becomes Wyrtha Becomes Wratha Becomes Wyrtha...".
While attuned, you have a +2 bonus to attack and damage rolls made with this magic weapon.
Rage Ending Blow. When attacking, you channel all of your fury into a devastating singular blow. This attack deals maximum damage on all rollable weapon dice on a successful hit. Regardless of if the blow lands or not, you end your Rage immediately at the end of this attack and the Ancestral Greatblade is buried into the point of impact for the remainder of the encounter. While performing a Rage Ending Blow, you an expend an additional charge of Rage to cast Spirit Guardians centered on the point of impact of the Greatblade.
This weapon cannot be wielded unless the user is in a state of Rage and confers the following benefits depending on the wielder's rage state:
Chaos Storm. As a Bonus Action, you intensify the emanations of your Chaos Storm, dealing your aura's psychic damage to creatures within it's range again but you also take the damage dealt by your aura.
Ancestral Protectors. As a Bonus Action, you mark a creature within 20ft with your Ancestral Protectors, applying the effect of your rage ability to that creature until the start of your next turn. This mark persists even if you mark another creature through an attack on your turn but will end immediately if the creature moves more than 20ft away from you.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, by an Ancestral Guardian barbarian, Damage, Combat, Heavy, Two-Handed, Graze
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