Weapon (shortbow), rare (requires attunement)

Wyrmshide Bow
Weapon (shortbow), rare (requires attunement)

This bow is crafted with delicate dragon scales and strung with a fiber from a dragon's heart. While holding the bow, you can use a bonus action to speak its command word and channel the energy of the dragon within. When you do, the bow forms a draconic cowl of elemental energy around you. For the duration of the cowl, you gain the following benefits:

  • You gain 25 temporary hit points, which last for 1 minute.

  • You have resistance to damage of the same type as the elemental energy of the cowl. The type of energy is determined by the kind of dragon that provided the bow's scales, as shown on the table below.

  • On a hit, the bow deals an extra 1d8 damage of the same type as the cowl's energy. If the target is a dragon, this extra damage ignores any resistance or immunity it has against that damage type.

The cowl remains until you lose all these temporary points. Once this property has been used, it can't be used again until the next dawn or until the bow is used to slay or help slay a Large or larger dragon. For the purpose of this weapon, "dragon" refers to any creature with the dragon type, including dragon turtles and wyverns.

 

Dragon Resistance
Black Acid
Blue Lightning
Brass Fire
Bronze Lightning
Copper Acid
Gold Fire
Green Poison
Red Fire
Silver Cold
White Cold

 

Baelther strung her bow, a slow drip of acid sizzling against the stone, serene even as the black dragon's harsh, grating laughter echoed throughout the cavern.

"No worthless mortal weapon will ever touch me! Behold the caustic might of a titan and cower, worm!"

As the dragon let out a mocking roar, Baelther's silence remained. As she pulled the bow taught, energy poured from it to form a dark mantle in mimicry of its horned visage. Her arrow struck true as the black dragon felt the bite of its own acrid wrath for the first time.

Proficiency with a Shortbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage, Combat, Ammunition, Range, Two-Handed, Vex

Item Tags: Damage Combat

WolfChalk