Barbed Shots: This bow holds 6 charges, every day at dawn 1d6 charges are regained. Before making an attack with this weapon you can expend a charge to add sharp thorns to the arrow you are shooting. If your attack is successful, add 1d4 piercing damage.
Might of the Thorns: Alternatively you can expend charges to cast the following spells: Hail of Thorns (1st level: 2 charges, every extra level costs 2 charges), Spike Growth (3 charges, DC 15 perception), Grasping Vine (4 charges, DC 15 dexterity saving throw)
You can only use one of these effects per round.
Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Damage: Piercing, Damage, Combat, Ammunition, Heavy, Range, Two-Handed, Slow
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