melee weapon (martial, sword)
Category: Items
Damage: 1d8 (1d10)
Damage Type: Slashing
Properties: Versatile
Erase/Construct (1 bonus action): You manipulate the space around you, being able to disintegrate or rebuild it. If you use the Erase ability, the space in a 15-foot cone is disintegrated and all creatures in that space are pulled towards you. If you use the Construct ability, the opposite happens, you recreate the space that once existed in that place by pushing all creatures around you 10 feet back. Any of these abilities deal 1d8 force damage and on a failed Constitution saving throw DC 10+CON all affected creatures are prone.
Real Warp (1 full action): When drawing the legion circle you and 3 more willing creatures are teleported 30 feet in any direction. This ability does not provoke attacks of opportunity. For this ability to be successfully activated, the user has to spill their own blood on the legion's circle taking 1d6 damage. This ability can be used the number of times equal to your character level.
Immovable Space (1 reaction): As a reaction to an attack you can undo the space around your body, reducing the damage of the blow by half. If the damage taken is from a spell, the attacker must make a DC 10+CHA charisma saving throw or be paralyzed until their next turn.
Devour The Weak: You feel your vitality slowly being used up. You have a disadvantage on all Constitution and Dexterity saving throws.
Inseparable Bond: Once attuned with the Space Bender you cannot get rid of it. If the Space Bender is more than 100m from the user, 5d12 + STR + PROFICIENCY force damage is applied to you and the Space Bender returns to the user´s hand.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: requires attunement by a strong enough paladin after failing a DC 20 Charisma Saving Throw, Versatile, Sap
Previous Versions
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6/10/2022 9:47:02 AM
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