Staff, very rare (requires attunement by a Thurl)

This staff can be wielded as a magic quarterstaff that grants a +1 bonus to attack and damage rolls made with it. While holding it, you have a +1 bonus to spell attack rolls.

The staff has 8 charges for the following properties. It regains 1d8+2 expended charges daily at dawn. 

Spells

You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:

Mushroom Form. You can use an action to plant one end of the staff in the ground and expend 2 charges to transform the staff into a huge healthy mushroom. The tree is 10 feet wide and 10 feet high. Nine creatures of Medium size or smaller can fit inside the mushroom with you. Spells and other magical effects can’t extend through the mushroom or be cast through it. The interior is spacious and the atmosphere inside the space is comfortable and dry, regardless of the weather outside. but it is transparent from the inside. 

While holding the staff, you can expend 1 or more charges as an action to cause clusters of noxious mushrooms to magically appear in a number of unoccupied spaces equal to the number of charges you expend. The spaces must be on solid ground and within 60 feet of you. Each space becomes difficult terrain for the duration. When a creature moves into or within an space with these mushrooms, it takes 2d4 poison damage. The mushrooms live for 1 minute or until you dismiss them early

If you expend the last charge from the staff, roll a d20. On a 1, the staff begins to violently overgrow, forcing you to drop it in an unoccupied space adjacent to you.

Notes: Bonus: Magic, Bonus: Spell Attacks, Thurl, Creation, Control, Communication, Detection, Warding

Item Tags: Creation Control Communication Detection Warding

TonySexbang

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