Ring, artifact (requires attunement by a Creature driven to incite Fear in others)

To attune to the Yellow Ring means that you push yourself to cause exponential fear to all who you meet to the best of your ability. Whilst attuned to the Yellow Ring you gain a +2 to Wisdom, the ability to fly (50ft speed), the inherent abilities the rings provide and the abilities provided by the Yellow Ring. The rings spellcasting modifier it +6, its spell save DC=10+Wisdom mod+proficiency. This ring has 50 charges used to cast spells, regain any spent charges after a long rest.

Inherent Abilities: 

  • At Will: Magic Missiles, Telekinesis, Construct Weapon (Spiritual Weapon)
  • 3 Per Long Rest: Plane Shift, Teleport

Yellow Ring Abilities: 

  • Constant: Spider Climb, Cause Fear (40ft radius)
  • At Will: Control Flames, Eldritch Blast, Gust, Infestation, Message, Mind Sliver, Minor Illusion, Thaumategy, Cause Fear
  • 1 Charge: Vicious Mockery, Arms of Hadar, Chaos Bolt, Command, Dissonant Whispers, Entangle, Sleep, Darkness, Detect Thoughts, Hunger of Hadar
  • 2 Charges: Ensnaring Strike, Earth Tremor, Hail of Thorns, Silent Image, Snare, Blindness/Deafness, Crown of Madness, Fear, Mental Prison, Edvard’s Black Tentacles
  • 3 Charges: Enthrall, Flock of Familiars, Hold Person, Mind Spike, Phantasmal Force, Ray of Enfeeblement, Summon Shadowspawn, Major Image
  • 5 Charges: Confusion, Dream, Mislead, Summon Greater Demon, Phantasmal Killer, Dream, Dark Star, Maddening Darkness
  • 10 Charegs: Feeblemind, Illusory Dragon, Imprisonment, Psychic Scream, Ravenous Void, Weird

Notes: Bonus: Wisdom Score, Bonus: Speed (Flying), Creature driven to incite Fear in others

Previous Versions

Name Date Modified Views Adds Version Actions
5/1/2021 6:09:30 AM
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7/2/2022 7:05:13 AM
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