Weapon (revolver), rare

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Fire Rate. This weapons fire rate is 2, meaning it can fire  2 times per turn.

Magazine.  This weapons magazine has 13 rounds, meaning it can fire 13 rounds in total before reloading.

Reload. Reloading this weapon requires ammo, and one action.

Fire Fly. Getting a kill with a critical hit causes the killed creature to explode. any creature within a 10 foot radius must make a DC 15 dexterity saving throw, taking 2d6 fire damage on a failed save, and half as much on a successful one.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage, Combat, Range, Ammunition (Firearms), Reload, Sap

Item Tags: Damage Combat

Medrade_Firw

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