You have a +3 bonus to attack and damage rolls made with this magic weapon.
When you attack with this weapon the blade splits in to 18 swords all of different types to attack any creature that you can see and that is within 220 feet(The swords are of every magical and non magical type, Therefor a creature can not use there immunity or resistance unless they are truly immune or resistant to every damage type) . The attacker rolls 5d20 and on any number higher than the opposing's armor class (including the plus three bonus) the target takes damage equal to 4d100 +100 any target with 225 Hit point's or less auto dies, Human Characters are immune to the Zeniths auto kill effect because they know some form of neutrality unless they are to far consumed by there beliefs of greed.
Ture alertness: Any time you use this weapon to attack you lose stealth and you lose all magical effects currently affecting you.
True sword: you may only wield this weapon in battle, any weapon that you try to use in battle will be absorbed into the Zenith, as well the Zenith is a sentient blade is will send you a shock of 2d10 force damage every time you try to use any other weapon in battle.
God Killer: if you hit a monster with 500 hit points or more it takes 2x damage from this sword, but is the creature is true neutral its unaffected but this effect.
True Neutrality: Only those of the who knows what Neutrality is can Truly wield this blade at full power. If you are not Some form of Neutral, you will be punished by the gods, every swing of the sword will reduce the users Constitution by one every time, When your Constitution is reduced to Zero you die immediately and the Zenith is broken down to its original parts and slip up to the farthest parts of the world after one days time.
Forged blade of one: If the user dies and is not revived within one days time the Zenith is broken down to its original parts and slip up to the farthest parts of the world.
Forcefully protected: You may make the Zenith and its blades fly around you in a 10 foot radius around you, no magical or none magical damage may get through the spinning blades, any Creature that try's to get inside buy force is immediately hit and shredded up. This agility is passively activated upon being knocked unconscious as the blade wishes to protect its master, but the radius is reduced to only 5 feet around your body. If you fail your saving throws the swords will go back together and it fall to the ground next to you, it will also turn red to signify that you have died.
Second strike: If you have a second attack or more you may use the handle to redirect the blades to a new creature or to attack the same creature if it hasn't died.
This weapons may seem like that of a artifact, but it is not it is defined by the gods as an :adiaphorous weapon:.
This made can and will rob any other magical item of all its powers (except passive ones) and magical ability, of any magic item that is not of same classification as it, but its that swords will alone that dictates what magical items will be robbed of there power. When the magical item leaves the swords range of 220 feet it gets its ability's back.
Proficiency with a Great sword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Must be attuned to the sword master who gathered all the swords in the world., Heavy, Two-Handed, Graze
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