Weapon (dagger), legendary

 

A set of two steel knuckles with a bright blue gem inlaid in the middle finger of each piece. When using this weapon, the character makes two attack rolls, one for each punch. If both attacks succeed, a deafening thunder clap erupts from the second punch. The creature must make a DC 15 constitution saving throw or take 2d8 thunder damage. The creature is knocked 15 feet backward.

At Higher Levels. Add a d8 of damage for character level of 4, 7, 10, 13.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Thunder, Finesse, Light, Thrown, Nick

SmordTheGourd

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