Weapon (scimitar), legendary (requires attunement by a fighter, paladin, sorcerer, or warlock)

A masterwork nodachi that represents a portion of the power of a Legendary Devil Knight, named by him to embody a 'god of death'. Its sharpness and precision are unparalleled, granting its wielder the ability to cleave through reality itself.

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

Yamato has 10 charges, which can be expended to cast the following spells: gate (9 charges), teleport (7 charges), dimension door (4 charges), misty step (2 charges), and longstrider (1 charge).

Alternatively, you can expend 5 charges to assume a monstrous devil form. This form resembles the Devil Knight of legend, with armored scales, clawed hands and feet, fangs, horns, and two pairs of wings. While in devil form, anything you are wearing transforms with you, but anything you are carrying does not. This transformation lasts 1 minute, and grants the following benefits for the duration:

  • You gain natural armor, and your AC becomes 18.
  • Your Strength increases by 2, up to a maximum of 20.
  • Your Dexterity increases by 2, up to a maximum of 20.
  • You gain a fly speed of 40 feet.
  • You gain resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.
  • Demonic aura. As an Action, you can impose your demonic aura to frighten weaker foes. Each creature within 30 feet of you that has a challenge rating equal to or lower than your level must make a DC 16 Charisma saving throw. On a failed save, they become frightened of you for the remaining duration of your devil transformation. On a successful save, the creature is immune to your demonic aura for 24 hours.
  • Demonic rejuvenation. At the start of each of your turns, you recover 10 hit points. You cannot use this feature if you have taken radiant damage or damage from holy water since your last turn.

Once you have used this feature, you cannot do so again until you finish a long rest.

Yamato recovers 1d10 expended charges daily at dawn.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, fighter, paladin, sorcerer, or warlock, Teleportation, Shapechanging, Finesse, Light, Nick

Item Tags: Teleportation Shapechanging

Everinde

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