A set of three throwing knives, one made of copper, another silver and the last gold. They come held in a belt of dark tanned leather.
When thrown the user must make a performance check of 15 for each dagger thrown. On a failure roll a d4.
On a:
1. The daggers turn on the thrower and attack.
2. The daggers fire off into different directions and don't return until 1d10 hours.
3. The daggers do not leave the throwers hand this round.
4. The daggers sing alerting everyone of your presence. You are no longer able to hide for 1d6 turns.
On a success the daggers will fly about attacking your chosen targets for 1d6 turns. Afterwards they return to the belt.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Rangers and Rouges , Finesse, Light, Thrown, Nick
Previous Versions
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3/12/2019 6:10:07 PM
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328
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15
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Coming Soon
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