This miniature magical explosive includes two tiny legs.
As an action, you may wind winder-upper's turn-key up to 10 times and set it on the ground. For each wind you give this item, it walks 1d4 feet in a straight line before exploding. If the winder-upper encounters difficult terrain, it travels only 1 foot for each 2 feet of movement it rolled while it is in that terrain, and must roll a d4. On a roll of a 1, the winder-upper topples over upon entering the difficult terrain and explodes there.
If the winder-upper is thrown, roll a d6. On a result of a 1-4, it breaks on impact. On a 5-6, it explodes where it lands.
When the winder-upper explodes, each creature within a 20 foot radius must make a DC18 constitution saving throw or take 5d20 thunder damage, suffering half that damage on a successful save.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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7/31/2022 10:36:42 PM
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10
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2
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Coming Soon
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