Weapon (any simple or martial), rare
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
When you hit a Giant with this weapon, the Giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or have the Prone condition.
Name | Damage | Properties | Mastery |
---|---|---|---|
Simple Melee Weapons | |||
Club | 1d4 Bludgeoning | Light | Slow |
Dagger | 1d4 Piercing | Finesse, Light, Thrown (Range 20/60) | Nick |
Greatclub | 1d8 Bludgeoning | Two-Handed | Vex |
Handaxe | 1d6 Slashing | Light, Thrown (Range 20/60) | Vex |
Javelin | 1d6 Piercing | Thrown (Range 30/120) | Slow |
Light Hammer | 1d4 Bludgeoning | Light, Thrown (Range 20/60) | Nick |
Mace | 1d6 Bludgeoning | - | Sap |
Quarterstaff | 1d6 Bludgeoning | Versatile (1d8) | Topple |
Sickle | 1d4 Slashing | Light | Nick |
Spear | 1d6 Piercing | Thrown (Range 20/60), Versatile (1d8) | Sap |
Simple Ranged Weapons | |||
Dart | 1d4 Piercing | Finesse, Thrown (Range 20/60) | Vex |
Light Crossbow | 1d8 Piercing | Ammunition (Range 80/320; Bolt), Loading, Two-Handed | Slow |
Shortbow | 1d6 Piercing | Ammunition (Range 80/320; Arrow), Two-Handed | Vex |
Sling | 1d4 Bludgeoning | Ammunition (Range 30/120; Bullet) | Slow |
Martial Melee Weapons | |||
Battleaxe | 1d8 Slashing | Versatile (1d10) | Topple |
Flail | 1d8 Bludgeoning | - | Sap |
Glaive | 1d10 Slashing | Heavy, Reach, Two-Handed | Graze |
Greataxe | 1d12 Slashing | Heavy, Two-Handed | Cleave |
Greatsword | 2d6 Slashing | Heavy, Two-Handed | [wprop]Graze [/wprop] |
Halberd | 1d10 Slashing | Heavy, Reach, Two-Handed | Cleave |
Lance | 1d10 Piercing | Heavy, Reach, Two-Handed (unless mounted) | Topple |
Longsword | 1d8 Slashing | Versatile (1d10) | Sap |
Maul | 2d6 Bludgeoning | Heavy, Two-Handed | Topple |
Morningstar | 1d8 Piercing | - | Sap |
Pike | 1d10 Piercing | Heavy, Reach, Two-Handed | Push |
Rapier | 1d8 Piercing | Finesse | Vex |
Scimitar | 1d6 Slashing | Finesse, Light | Nick |
Shortsword | 1d6 Piercing | Finesse, Light | Vex |
Trident | 1d8 Piercing | Thrown (Range 20/60), Versatile (1d10) | Topple |
Warhammer | 1d8 Bludgeoning | Versatile (1d10) | Push |
War Pick | 1d8 Piercing | Versatile (1d10) | Sap |
Whip | 1d4 Slashing | Finesse, Reach | Slow |
Martial Ranged Weapons | |||
Blowgun | 1 Piercing | Ammunition (Range 25/100; Needle), Loading | Vex |
Hand Crossbow | 1d6 Piercing | Ammunition (Range 30/120; Bolt), Light, Loading | Vex |
Heavy Crossbow | 1d10 Piercing | Ammunition (Range 100/400; Bolt), Heavy, Loading, Two-Handed | Push |
Longbow | 1d8 Piercing | Ammunition (Range 150/600; Arrow), Heavy, Two-Handed | Slow |
Musket | 1d12 Piercing | Ammunition (Range 40/120; Bullet), Loading, Two-Handed | Slow |
Pistol | 1d10 Piercing | Ammunition (Range 30/90; Bullet), Loading | Vex |
Automatic Rifle | 2d8 Piercing | Ammunition, (Range 80/240; Bullet), Burst Fire, Reload (30 shots), Two-Handed | Slow |
Hunting Rifle | 2d10 Piercing | Ammunition (Range 80/240; Bullet), Reload (5 shots), Two-Handed | Slow |
Revolver | 2d8 Piercing | Ammunition (Range 40/120; Bullet), Reload (6 shots) | Sap |
Semiautomatic Pistol | 2d6 Piercing | Ammunition (Range 50/150; Bullet), Reload (15 shots) | Vex |
Shotgun | 2d8 Piercing | Ammunition (Range 30/90; Bullet), Reload (2 shots), Two-Handed | Push |
Antimatter Rifle | 6d8 Necrotic | Ammunition (Range 120/360; Energy Cell), Reload(2 shots), Two-Handed | Sap |
Laser Pistol | 3d6 Radiant | Ammunition (Range 40/120; Energy Cell), Reload (50 shots) | Vex |
Laser Rifle | 3d8 Radiant | Ammunition (Range 100/300; Energy Cell), Reload (30 shots), Two-Handed | Slow |
Notes: Bonus: Magic, Damage: Additional, Damage, Combat, Versatile, Topple
There is one. The Dwarven Thrower is literally what you just described. In the 2024 version, WotC loosened the attunement requirement; wearing a Belt of Dwarvenkind allows a non-dwarf to attune to the Thrower.