You have a +1 bonus to attack and damage rolls made with this magic weapon.
You gain resistance to cold while wielding this weapon. When you hit with an attack using this magic glaive, the target takes an extra 1d6 cold damage. If the glaive hits a living creature more than three times consecutively, on every hit after the third the creature must succeed on a DC 12 Constitution saving throw or become chilled. When you miss, the count resets.
When a creature is chilled:
- The creature speed is halved.
- The creature has disadvantage on Strength and Dexterity saving throws and ability checks.
- Creatures that are immune or resistant to Cold damages and cold effects are not affected by this condition. Furthermore, this condition is not applied to those creatures that do not need stamina for their movements or their actions.
Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Cold, Bonus: Magic, Resistance: Cold, creature in tune with their wild side. Must be outside when attuning and hone the blade., Damage, Combat, Heavy, Reach, Two-Handed, Graze
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