Weapon (dagger), rare

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

When you hit the dagger, roll 1d4 for piercing damage, and the target must make a DC Constitution Saving Throw of 15 or higher with 2d6 poison damage. On a failed save, the target takes full damage. On a successful save, the target takes half damage. 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Poison, Poisoned, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Debuff Combat

Jacobwhaley99

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