Weapon (dagger), very rare (requires attunement)

This +2 dagger was made by Flinte Locke. While you have the dagger drawn, you can use a bonus action to activate one of the following properties:

  • Cause a blue gem set into the dagger’s pommel to shed bright light in a 20-foot radius and dim light for an additional 20 feet, or make the gem go dark.
  • Turn the dagger into a compass that, while resting on your palm, points toward the bearer's strongest desire in that moment.  The effect lasts for one hour and once this property is used it can't be used again until the next dawn.
  • Cast dimension door from the dagger. Once this property is used, it can’t be used again until the next dawn.
  • Cast invisibility at level 3 from the dagger. Once this property is used, it can’t be used again until the next dawn.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage, Control, Movement, Utility, Exploration, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Control Movement Utility Exploration Combat

TheUncleB

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