Weapon (longsword), unknown rarity (requires attunement by a HAVE TO BE SOMEWHAT EVIL)
TIME SKIP ABILITY (18 KILLS FOR SWORD TO BE AWOKEN) (3 TIMES PER DAY) (COSTS 1 BONUS ACTION TO USE)
+7 (TO HIT) 2D8 + 8 (DAMAGE) CRIT - 20 (DOUBLES DAMAGE DIE)
DOUBLES MOVEMENT WHILE TIME IS FROZEN
(WEAPON OF THE VOID LORDS)(CAUTION WHEN USING WEAPON)(EVIL IS NECESSARY TO WIELD IT)
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: HAVE TO BE SOMEWHAT EVIL, Versatile, Sap
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