Potion, uncommon
You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
Whenever you drink this potion, you must make a DC 16 Constitution Saving Throw, on a success, you can choose two of the following effects:
- Heal an extra 1d4
- Cure conditions
- Gain a bonus action your next turn
- You become blessed
On a failed save, the DM chooses from one of the following effects:
- You become blinded, deafened, stunned or poisoned for 1 turn, starting on your next turn.
- The closest hostile creature gains a hex bonus on you
Notes: Bonus: Hit Points, Healing, Consumable
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