Potion, uncommon

You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.

Whenever you drink this potion, you must make a DC 16 Constitution Saving Throw, on a success, you can choose two of the following effects:

  • Heal an extra 1d4
  • Cure conditions
  • Gain a bonus action your next turn
  • You become blessed

On a failed save, the DM chooses from one of the following effects:

  • You become blinded, deafened, stunned or poisoned for 1 turn, starting on your next turn.
  • The closest hostile creature gains a hex bonus on you

 

Notes: Bonus: Hit Points, Healing, Consumable

Item Tags: Healing Consumable

Selary

Comments

Posts Quoted:
Reply
Clear All Quotes