Wondrous Item, legendary

In its closed position, this massive item looks like a huge iron box surrounded by leather. The box has a hidden catch, which can be found with a successful DC 20 Intelligence (Investigation) check. Releasing the catch unlocks a hatch at one end of the box, allowing two Medium or smaller creatures to crawl inside. Eight levers are set in a row at the far end, each in a neutral position, able to move either up or down. When certain levers are used, the box transforms to resemble a mechanical flying contraption. The Rising Aether Airship is a Huge object with the following statistics:

Armor Class: 20
Hit Points: 200
Speed: 40 ft., fly 60 ft. (or 0 ft. for either if the wheels and/or wings aren't extended)
Damage Immunities: poison, psychic

To be used as a vehicle, the airship requires one pilot.  

The airship rolls on its wheels and flies with the use of its wings and magical engine. When the wings are fully expanded, a window in the cockpit allows the pilot to see while navigating. When the wings are retracted they fold around the airship, completely obscuring any view from the inside. The engines are enchanted to work as a pair of movable rotors to allow vertical take off and landing. 

A creature in the compartment can use an action to move as many as two of the airship's levers up or down. After each use, a lever goes back to its neutral position. Each lever, from left to right, functions as shown in the levers table.

Levers

Lever Up Down
1 Wheels extract, allowing the airship to roll at its land movement speed. Wheels retract, reducing the airship's speed to 0 and making it unable to benefit from bonuses to speed.
2 Wings open, allowing the airship to navigate in flight. Wings retract, reducing the airship's flying speed to 0 and making it unable to benefit from bonuses to speed. (If flying, the Airship plummets to the ground, taking falling damage)
3 Tail expands, allowing an additional 4 medium sized humanoids to fit. (Tail must be expanded for flight) Tail retracts, dealing crushing damage to all humanoids in the tail section. On a failed Dex Save DC 15 4d10 damage is dealt and those in the tails are expelled, landing prone outside. (If flying, the Airship plummets to the ground, taking falling damage)
4 The airship moves or flies forward. The airship moves or flies backward.
5 The airship turns 90 degrees left. The airship turns 90 degrees right.
6 The engines extract and fire up, allowing the airship to take flight.  The engines retract and shut down, reducing the airship's flying speed to 0 and making it unable to benefit from bonuses to speed. (If flying, the Airship plummets to the ground, taking falling damage)
7 The airship lowers as much as 20 feet in the air. (No effect if on the ground) The airship rises up to 20 feet in the air.
8 The rear tail section opens, allowing passengers to enter/exit. The rear tail section closes.

Notes: Utility, Exploration

Item Tags: Utility Exploration

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