Weapon (longsword), legendary (requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Whenever you land a successful melee attack against a target, you may conjure a Spirit Wolf to attack your target. The Spirit Wolf has the same stats as a Wolf, but is considered incorporeal, is immune to non-magical damage, and must remain within 30 feet of the player attuned to Timespinner, Blade of the Hunter. Each wolf last for one minute or until destroyed and attacks the round it was summoned, and the summoning player is considered Allied to them.

When the player attuned to Timspinner, Blade of the Hunter attacks a creature with a melee attack on their tun, the Spirit Wolves make one attack each against the target.

Timespinner, Blade of the Hunter has three charges of Conjure Spirit Wolf that reset at Dawn.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Weapon Property: Finesse, Weapon Property: Light, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

theGreatGizmo

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