Weapon (rapier), rare (requires attunement)

This rapier first appears to be a plain, solid metal bar measuring approximately 6 inches long. The bar has a hidden button which can be found with a DC 20 Intelligence (Investigation) check.

Pressing the button activates springs and gears hidden inside the bar that unsheath the weapon, causing a retractable blade to spring forth from the top, a small pommel to emerge from the bottom, and curved metal to extend from the sides creating a simple ringed hilt around the wielder's hand.

Pressing the button again sheaths the weapon, returning it to its original appearance as a plain, solid metal bar.

You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. 

Proficiency with a Rapier allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage: Fire, Damage, Combat, Finesse, Vex

Item Tags: Damage Combat

MrUltimux

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