Weapon (crossbow, hand), common

Weapon added by the extended weapons and armor addition to 5e

Wristbow 100 GP 1d4 piercing 3 lb. Ammunition (range 30/120), glove, hidden, light, loading

Glove. A glove weapon is worn on your hand or forearm, and you cannot be disarmed of it. You can hold objects, wield weapons, and cast spells with a hand fitted with a glove weapon, but you can only attack with the glove weapon if that hand is unoccupied. It takes an action to don or doff a glove weapon.

Hidden. Your weapon is hidden inside a boot, gauntlet, sleeve, staff, hat, cane, or another possible location on your person and can be pulled out, ejected via a mechanism, or reinserted as a bonus action. The weapon remains hidden unless a creature succeeds on a DC 20 Intelligence (investigation) check to search you.

Light. When you take the Attack action and attack with a light weapon that you’re holding in one hand, you can use a bonus action to attack with a different light weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack unless that modifier is negative.

Proficiency with a Hand Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Ranged Weapon Attack: Piercing, Ammunition, Light, Loading, Range, Vex

XxPugMasterxX22

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