Inscribed onto the blade of this shotel is a depiction of the Leonin, many, many thousands of years ago under the enslavement of the Eladrin. The scene depicts the brutality of their enslavers, and the brutality of the Leonin in their retribution. On one side, written in Sylvan, it has the word "Slavedriver" running down the length of the blade. The other side, scratched in in Leonin, it says "Eye for an eye, tooth for a tooth." Additionally, an eternally hot ember that is encased in amber is embedded in the pommel of this weapon
When this weapon comes near the Spellcleaver, Spellcleaver is absorbed entirely into this weapon.
Slaverdriver has the following abilities:
o Attacks with this weapon ignore the AC bonus from shields.
o This weapon grants you the "Fighting Initiate: Two Weapon Fighting" Feat.
o This weapon grants a +1 bonus to attack and damage rolls.
o When you make an attack roll with this weapon, you can choose to take a -5 to the attack roll and you still hit, you can add +10 slashing to the damage roll.
o Arcane Bane. This weapon does an additional 1d8 psychic damage against magic users and supernatural creatures.
o Arcane Counter. When you see a creature casting a spell you can use your reaction to make one weapon attack against a creature in range. If you hit, this weapon casts counterspell potentially interrupting the the casting of the spell. The spell is cast at 3rd level, and the Ability check bonus for this spell is your proficiency modifier. Once you use this feature, you cannot use it again until the you complete a short rest.
o Relentless. This weapon allows you to sense the presence of any magic portal within 90 feet of you and the lingering rift scar left by any portal (misty step, thunderstep, dimension door, teleportation circle, ley line, banishments, conjurations, etc) that has been used in the last hour. This effect can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. If you discover the rift scar of a recently used portal, you can use your bonus action to slice this weapon down the scar. This action cleaves open the portal, which remains open to the original destination until the end of your next turn.
o Sunder. If you hit a creature or object with this weapon, you can choose to cast the Dispel Magic spell against the target as part of the attack. The spell is cast at 3rd level, and the Ability check bonus for this spell is your proficiency modifier. Once you use this feature, you cannot use it again until you complete a short rest.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Psychic, by an Eladrin or a Leonin, Versatile, Sap