This old, rusty longsword seems like a worthless piece of junk at first glance. Damaged edges, rust coating many parts of it, and a general look of disuse. However, a closer look will reveal something more about it, as its handle is almost untouched, and when picked up it emits an aura of pale, wispy green steam. Its wielder gets an odd sense of being observed as long as they possess the blade until they learn of its intelligent nature.
This sword is an intelligent +2 longsword, with an Intelligence score of 14 (+2), Wisdom of 16 (+3), and Charisma of 12 (+1). Three times per day, using one charge, the wielder can summon forth the spirit of the warrior that lingers in the blade as a ghostly combatant (use the Knight stat block, minus the ranged attacks, and uses a longsword in place of a greatsword), who disappears after 1 hour. Only one such warrior can be summoned at one time. While summoned, the warrior, who went by the name of Alicia, can speak to all party members and anyone nearby. If she isn't summoned, then only her wielder can hear her speak within their mind.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Slashing, Requires a short meditation and study of the blade., Summoning, Combat, Sentient, Versatile, Sap
Previous Versions
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