Weapon (dagger), rare (requires attunement by a Non-Magic Blade used by assassin's to kill their enemies)

A blade hides itself underneath a leather gauntlet, coming out with the flick of a wrist. The work of a engineer, these gauntlets serve as a almost undetectable weapon, this is the ideal choice for any assassin.The Assassin's Wrist Blade is the signature weapon of the members of the Assassin Brotherhood, designed as their primary means of enacting assassinations. Consisting of a blade that can be discreetly extended or retracted from a bracer or gauntlet, the Hidden Blade's portability and concealability complement the Assassins' trademark affinity for stealth and freerunning. It allowed an Assassin to eliminate a target while drawing virtually no attention to themselves, and the techniques developed for its use often ensure near-instantaneous death.

The use of the Assassin's Wrist Blade requires the amputation of a ring finger as a means of allowing the blade to be extended should the user clench their fist,  the blade is extended simply by flicking their wrists.  The blade's size allowed it to fit neatly through the resulting gap when an Assassin clenched their fist, the weapon essentially functioned as an extension of the Assassin's own spirit and body—a literal replacement for the lost finger. In this way, the sacrifice demanded with the use of the Hidden Blade was meant to demonstrate the absolute commitment of the one wielding it.

 

  • You gain +1 AC while wearing these gauntlets.
  • When a creature tries to Detect this Weapon, they must pass a DC 15 Wisdom.
  • On a successful sneak attack, melee attacks using this weapon are now 1d6 piercing damage and you remain undetected and in stealth.
  • Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
  • You can use an action to cause thick, black poison to coat the blade. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 15 Constitution saving throw or take 2d10 poison damage and become poisoned for 1 minute. The poison can be added as many times as you want while you have poison vials in your inventory .
  • Successful Stealth/Sneak Attacks with this weapon do not gain attention or break stealth.  

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Poison, Bonus: Armor Class, Poisoned, Non-Magic Blade used by assassin's to kill their enemies, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
10/5/2022 1:34:13 PM
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10/5/2022 1:50:09 PM
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1.1
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10/5/2022 2:04:09 PM
5
1
1.2
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5
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Item Tags: Damage Debuff Combat

foxman150

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